Tabletop campaign
The campaign's premise, tone and lines and veils, player characters, factions, NPCs and places; a week of session prep (a strong start, scenes and locations), secrets and clues, a map on a grid and notes after the session.
Game masters running a tabletop roleplaying campaign.
Order as is goes straight to the order form, where you choose the days, binding and address and see the price before you pay. Change it first opens the whole book in the editor. No account needed for either.
Front pages
The campaign's premise, tone and lines and veils, player characters, factions, NPCs and places.
- The Campaign (questions)The Campaign: premise, tone and lines and veils, with lines to answer.
- Player Characters (table)A table headed Player Characters, with columns for player, character, wants and hooks.
- Factions (table)A table headed Factions, with columns for faction, wants and attitude.
- NPCs (table)A table headed NPCs, with columns for name, where, wants and secret.
- Places (table)A table headed Places, with columns for place, what's there and visited.
- Plot Threads (note box)A box headed Plot Threads, ruled with lines, to write in.
Every week
Each day as open dots, session prep, NPCs to bring in, loot, a map on a grid, secrets and clues, and after the session.
- Session Prep (questions)Session Prep: strong start, scenes and locations, with lines to answer.
- NPCs to Bring In (note box)A box headed NPCs to Bring In, ruled with lines, to write in.
- Loot (note box)A box headed Loot, ruled with lines, to write in.
- Map (Sketch Box)A box ruled with a fine grid, for sketches and diagrams.
- Secrets & Clues (note box)A box headed Secrets & Clues, ruled with lines, to write in.
- After the Session (questions)After the Session: what the players did, threads to pick up and next time, with lines to answer.
The whole book, laid out.
Every page dated and ready to print at home or as a bound book. Move, resize or take out anything, and Memari lays out every page after.